Monte Carlo Tree Search for Railroad Ink

In a recent post I looked at the game “Railroad Ink” and how applying a backtracking algorithm to it. Then I have written another post about refactoring that into a tree search library and also have applied a random walk algorithm to Railroad Ink. Then in yet another post I have implemented Monte Carlo tree search (MCTS) and applied it to Tic-Tac-Toe. This algorithm is now also part of the tree search library and can be applied to Railroad Ink. That is what I am going to do in this post. ...

4. März 2022 · 8 Minuten · Martin Ueding · Spiele

Tic-Tac-Toe with Monte Carlo Tree Search

I have been playing around with games and tree search algorithms lately. One algorithm that I wanted to try out is the Monte Carlo tree search, MCTS for short. It tries to find certain leaves of the tree which are successful in some sense. In a recent post I have started my own tree search library and set the foundation to try more games. In this post I want to show a bit of Tic-Tac-Toe and MCTS. ...

3. März 2022 · 5 Minuten · Martin Ueding · Spiele